XNA and RPGs

2011 September 30
by mcgrue

I may have stayed up until 7am with Zeromus at some point this week working on making verge games work in XNA.

Okay, that’s a thing that actually happened. There isn’t (and won’t be) scripting conversion, but you can totally run maps and chrs and such in an xbox atm. Which is interesting.

So, there’s that.

gruedorf: toys!

2011 September 21
by mcgrue

Very busy lately at work. Ursa work continues apace on the other members of the team, but… as for my grudorfian contribution this week, I’ve been doing some feasibility experiments with XNA.

What, you want a screenshot? Not this week, kiddo.

API updates

2011 September 15
by mcgrue

Today’s gruedorf update isn’t game related! It’s pingpawn.com related!

Now you can query pingpawn for the number of quotes that match a query string. You can further filter this by quotefile.

Examples for queries of quotes containing the word taco:

http://pingpawn.com/api/count/?q=taco

http://pingpawn.com/api/count/gayo/?q=taco

http://pingpawn.com/api/count/grue/?q=taco

Exciting, no?

More Ursa work, some website maintenance…

2011 September 8
by mcgrue

Been working on user ui and basic testing stuff for Ursa. Not much screenshot-wise.

Also of note is bringing http://beta.verge-rpg.com/ back to life. Mainly so I can shove the code into github and do some easy maintenance on it again…

gruedorf

2011 August 31
by mcgrue

I wanted to post this for screenshot saturday, but going to PAX and/or drinking made me forget and lose Gruedorf for a few days.

Curses.

Anyways, check this out!

How to merge trunk conflicts safely in bzr (bazaar.canonical.com/)

2011 August 23
tags: ,
by mcgrue

Sadly, the openstack community currently uses bzr instead of git. Instead of rebasing, this is the process by which I have to deal with tree conflicts “safely”?

bzr branch lp:trunk_project merge_temp_dir
cd merge_temp_dir && bzr merge ../your_original_branch
vi path_to_the_conflicted_files #and make your merges
bzr resolved
bzr commit -m "resolving commits."
bzr push --overwrite lp~myusername/path/to/my/branch

I hate this. And I’m storing it here so I can reference it in the future.

Some Ursa Screens

2011 August 21
by mcgrue

Ursa continues apace. I grabbed some art from the internets and made a mockup of some discovery screen stuff (It looks better animated.)

And, in general, the spikes are looking neat! Here is something that Ustor should be posting so he doesn’t lose at gruedorf, because he got this part working:

Continuous Integration, Bitches.

2011 August 13
by mcgrue

I just set up CI using git’s post-receive hooks for the Ursa project. Hot damn. Now any of the devs, upon push, can share their progress on a live server.

Your move, Kildorf. Is your flash project continuously integrating?

Ursa Admin,

2011 August 7
by mcgrue

This week: more ursa stuff, more getting vrpg up to snuff, currently working on getting all of the ancient svn’s I hosted online again so as to import them into github.

Game-ho! Ursa lives.

2011 July 29
by mcgrue

Currently working with Gayo and Ustor on an HTML 5 project. This one’s going into a private repo, kids! :o

Maybe some screenshots next week. This is a revival of the Ursa project that actually started breadbros up as a venture 6 years ago!