This week’s gruedorf entry consists of:
- Fixing a bug with deletion in McgRender Mark V (in sully). This was requested by Gayo so he could make the battle intro/outro effects in the Sully battle system. Yay!
- Working on the edit post functionality at http://beta.verge-rpg.com as well as general message-centric fucntionality. The awesome thing is that both my sandbox and vrpg agree on what tests pass and what tests fail.
- Added a sprite animation system to the iPhone Sokoban game. Rusty also implemented some pathfinding to add some superior UI tap-based movement into the game. A d-pad is a bad idea for an iPhone game, as is a 1:1 gesture:movement ratio. You don’t want to stroke your phone 12 times to move 12 tiles. Honestly, even the iPhone isn’t sexy enough to warrant that level of public fondling.