Captain M

For the first time since 2001, I’m taking place in a verge compo.

I’m on a team with Gayo, Zathras, Hyptosis, and Ustor, and we’re Making an M-game. Hopefully this will get the Zeldalike urges out of my system.

We’ve got a walk’n'slash demo at this point, several chrs, a massive amount of raw mapwork, and music engaged. Still left to do are the tool scripts, the actual map-scripting, and playtesting. We’re on schedule for now, but I’d like to be ahead of schedule just because tragedy can strike at any moment.

Tragedy is a ninja, see…

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