For the first time since 2001, I’m taking place in a verge compo.
We’ve got a walk’n’slash demo at this point, several chrs, a massive amount of raw mapwork, and music engaged. Still left to do are the tool scripts, the actual map-scripting, and playtesting. We’re on schedule for now, but I’d like to be ahead of schedule just because tragedy can strike at any moment.
Tragedy is a ninja, see…