Clamfest 2008!
2008 October 13
Clamfest 2008!
Although this isn’t all I’ve done in the last week, I’ll focus on Sully.
I’m tired, so I’ll just recap from the SVN logs. Here’s a selection of entries I made in the last week, from revision 108 to revision 143 (most of those are mine, some are Gayo.)
- Fixed the queueing problems. Now actions properly have charges and delays.
- Making it so allies always animate on battle start.
- Added initialization code for the sprite engine.
- Added the revive spell’s unique effects.
- Implemented effects for Revive and Shield.
- Augmented GATTACA for arbitrary string display
- Generified Standard Battle effects
- Added an onComplete function to GATTACA.
- Added multi-stike to BasicAttackFunc.
- Added the bottoms to many palm trees in the simpletype_overworld.map
- Updating stuff to make strikes work better. Sworddance is in, functionally.
- Fixing the battle menu so the “b-side” can be triggered.
- Fixing a McFAIL bug where custom keyboard mappings would crash if you changed to custom joystick mappings.
- Fixed the battle_menu/McFAIL interplay. Now all is well.
- Fixed the “non-battle items showing up in battle” bug.
- Added Meditate as a usable action. Added TARG_SELF as a targetting function.
- Got the Skill Menu to not hate usable skills quite so much.
- Update menu to use mcgrender.
- OMG SLIDEY MENU
- BETTER SLIDEY!
- EVEN MORE SLIDEY
- I am king awesome.
…I got excited by the end. I did awesome things.
I’m also close to shipping an iPhone game with Rusty, but I’ll make a full post about that when it’s out.