I’m in the process of converting from the silly non-functional menu (summoned and dismissed with ‘M’ on http://spriteright.com) to a fully formed RPG menu that actually “shows data” and “does stuff”. It’s relatively slow going this week, mainly refactoring and a minimum of actual time put in, sadly. I think I’ve only squeezed 2 hours into gruedorf this week. Sickness and work and life, etc… :(
At any rate, I’m looking forward to getting the bare bones of a party menu, status screen, and inventory screen in. I’ll probably be working on this aspect of the game for a few weeks at least. With luck, next week’s update will have more screenshotty goodness.