Continuous Integration, Bitches.

I just set up CI using git’s post-receive hooks for the Ursa project. Hot damn. Now any of the devs, upon push, can share their progress on a live server.

Your move, Kildorf. Is your flash project continuously integrating?

Ursa Admin,

This week: more ursa stuff, more getting vrpg up to snuff, currently working on getting all of the ancient svn’s I hosted online again so as to import them into github.

Game-ho! Ursa lives.

Currently working with Gayo and Ustor on an HTML 5 project. This one’s going into a private repo, kids! :o

Maybe some screenshots next week. This is a revival of the Ursa project that actually started breadbros up as a venture 6 years ago!


Largely my gruedorfian work has been relegated to finishing up the server port. vrpg files are still inaccessible, but I just resized the box to actually have enough RAM to do things.

A marked increase in speed should be noticeable.


Things done this week:

Set up a new server:

Playtested 50+ hours of Dungeons of Dredmor, which is now available on steam for $5!

I moved gruedorf itself to!

I installed Nagios and am slowly leveling up my admin abilities.

Things in progress:
* Moving all of the old SVNs on to github.
* fixing vrpg logins
* fixing vrpg file downloads
* instaling nagios’s mysql monitoring
* setting up an external nagios server to watch over my wee cluster

The Tiniest Gruedorf

All of my time is currently being spent moving all of the websites on this VM to a new VM in the cloud.

Whee, operations!

A lapse?!

Crap, things have been busy folks. Been getting ready to leave my old job and start a new one.

A new one where I have it in writing that they don’t have any interest in any game-related side-project I ever work on! ;D

Anyways: This week’s gruedorfing activities include working on a refurbished (not yet launched), and starting a Hello World for android.

(Oh, I got a Sensation 4G, and so am incentivized to put games upon it.)


The boys at Gaslamp Games just cut a gold of Dredmor tonight.

I’m safe in saying that I identified at least one major hole (item dupe), and helped sort out any number of annoying issues alongside all of the other testers in #dredmor.

Ustor and I have been continuing to augment the Achievements list as we play. Here’s some samples:
Yer a Wizard, ‘Arry! – Master the Magic Training Skill Tree – Winner of The Tom Marvolo Riddle Award for Excellent Scholastic Achievement
Tastes Like Pennies – Master the Blood Mage Skill Tree
Gettin’ Ley’d – Master the Ley Walker Skill Tree

(No promises on final names or actual achievements there.)

Achievement Unlocked

Still beta testing Dredmor. It feels awful playing a game so much without earning achievements.

Oh, and I’m assembling the achievement list for Dredmor. I guess that’s like earning them.

Beta Testing

I was in the middle of writing a big post on my 7-year-long involvement with the upcoming indie RPG Dungeons of Dredmor by Gaslamp Games…but then my browser crashed and wordpress doesn’t save drafts as you write them like everything by google does.

Screw you, wordpress.

I’ll put the history post in later.

Anyways: for this week’s Gruedorf I’ve been beta-testing a lot.

A lot.

This is actually work-ish, but I am enjoying the game. I’m also filing a lot of bugs and making vaguely Executive Producerish suggestions like “screw balance, it was more fun when you got cool shit faster, and it didn’t make it easier per se.”

Yeah, I say balance is for losers. I just wanna feel like a badass when I play games.

And so do you.