Serverness

2011 July 22
by mcgrue

Largely my gruedorfian work has been relegated to finishing up the server port. vrpg files are still inaccessible, but I just resized the box to actually have enough RAM to do things.

A marked increase in speed should be noticeable.

Maintenance

2011 July 14
by mcgrue

Things done this week:

Set up a new server: beatrix.pi-r-squared.com.

Playtested 50+ hours of Dungeons of Dredmor, which is now available on steam for $5!

I moved gruedorf itself to gruedorf.com!

I installed Nagios and am slowly leveling up my admin abilities.

Things in progress:
* Moving all of the old SVNs on quistis.pi-r-squared.com to github.
* fixing vrpg logins
* fixing vrpg file downloads
* instaling nagios’s mysql monitoring
* setting up an external nagios server to watch over my wee cluster

The Tiniest Gruedorf

2011 July 6
by mcgrue

All of my time is currently being spent moving all of the websites on this VM to a new VM in the cloud.

Whee, operations!

A lapse?!

2011 June 26
by mcgrue

Crap, things have been busy folks. Been getting ready to leave my old job and start a new one.

A new one where I have it in writing that they don’t have any interest in any game-related side-project I ever work on! ;D

Anyways: This week’s gruedorfing activities include working on a refurbished breadbros.com (not yet launched), and starting a Hello World for android.

(Oh, I got a Sensation 4G, and so am incentivized to put games upon it.)

Golden

2011 June 17
by mcgrue

The boys at Gaslamp Games just cut a gold of Dredmor tonight.

I’m safe in saying that I identified at least one major hole (item dupe), and helped sort out any number of annoying issues alongside all of the other testers in #dredmor.

Ustor and I have been continuing to augment the Achievements list as we play. Here’s some samples:
Yer a Wizard, ‘Arry! – Master the Magic Training Skill Tree – Winner of The Tom Marvolo Riddle Award for Excellent Scholastic Achievement
Tastes Like Pennies – Master the Blood Mage Skill Tree
Gettin’ Ley’d – Master the Ley Walker Skill Tree

(No promises on final names or actual achievements there.)

Achievement Unlocked

2011 June 10
by mcgrue

Still beta testing Dredmor. It feels awful playing a game so much without earning achievements.

Oh, and I’m assembling the achievement list for Dredmor. I guess that’s like earning them.

Beta Testing

2011 June 3
by mcgrue

I was in the middle of writing a big post on my 7-year-long involvement with the upcoming indie RPG Dungeons of Dredmor by Gaslamp Games…but then my browser crashed and wordpress doesn’t save drafts as you write them like everything by google does.

Screw you, wordpress.

I’ll put the history post in later.

Anyways: for this week’s Gruedorf I’ve been beta-testing a lot.

A lot.

This is actually work-ish, but I am enjoying the game. I’m also filing a lot of bugs and making vaguely Executive Producerish suggestions like “screw balance, it was more fun when you got cool shit faster, and it didn’t make it easier per se.”

Yeah, I say balance is for losers. I just wanna feel like a badass when I play games.

And so do you.

Even more boring (and beta-testing)

2011 May 27
by mcgrue

This week I spent a small amount of time maintaining vrpg. This is not exciting.

I also spent way too many hours beta testing http://gaslampgames.com/ ‘s Dungeons of Dremor. This is a game I funded back in 2005 and have been annoying mordred off-and-on ever since.

It’s fun.

Harvest Sole.

2011 May 20
by mcgrue

This week’s update brings base item spawning, item deletion, and the base dialogs for interacting with characters (ie, quest givers).

Next up is actually filling in the game content.

(Maaan, I should work more than an hour a week on this. I need more time)

More ways to combine things, refactoring.

2011 May 13
by mcgrue

At the all-night SHDH last weekend I added more tools to the mix and started in on some necessary helper functionality, most important of which is the ability to add items to your inventory programatically. (previously your starting inventory was only in the markup, and items could only be converted, never created.)

Next up is base item spawning (an unending supply of rocks, water, and cats!) and a trashbin.

https://github.com/mcgrue/Harvest-Soul to check out the goods.