I installed Nagios and am slowly leveling up my admin abilities.
Things in progress:
* Moving all of the old SVNs on quistis.pi-r-squared.com to github.
* fixing vrpg logins
* fixing vrpg file downloads
* instaling nagios’s mysql monitoring
* setting up an external nagios server to watch over my wee cluster
The boys at Gaslamp Games just cut a gold of Dredmor tonight.
I’m safe in saying that I identified at least one major hole (item dupe), and helped sort out any number of annoying issues alongside all of the other testers in #dredmor.
Ustor and I have been continuing to augment the Achievements list as we play. Here’s some samples: Yer a Wizard, ‘Arry! – Master the Magic Training Skill Tree – Winner of The Tom Marvolo Riddle Award for Excellent Scholastic Achievement Tastes Like Pennies – Master the Blood Mage Skill Tree Gettin’ Ley’d – Master the Ley Walker Skill Tree
(No promises on final names or actual achievements there.)
I was in the middle of writing a big post on my 7-year-long involvement with the upcoming indie RPG Dungeons of Dredmor by Gaslamp Games…but then my browser crashed and wordpress doesn’t save drafts as you write them like everything by google does.
Screw you, wordpress.
I’ll put the history post in later.
Anyways: for this week’s Gruedorf I’ve been beta-testing a lot.
This is actually work-ish, but I am enjoying the game. I’m also filing a lot of bugs and making vaguely Executive Producerish suggestions like “screw balance, it was more fun when you got cool shit faster, and it didn’t make it easier per se.”
Yeah, I say balance is for losers. I just wanna feel like a badass when I play games.