Identity Crisis

2011 May 12
by mcgrue

grue@box:~$ whoami
grue
grue@box:~$ sudo whoami
root

Smashing success

2011 May 5
by mcgrue

Adding some features to harvest soul (mainly, the pickaxe slot.)

Fixed some bugs.

Next up is making the main inventory more dynamically generated (at present all of the starting inventory is actually in the html itself.)

https://github.com/mcgrue/Harvest-Soul to check out the goods.

Drophooks

2011 April 29
by mcgrue

Today’s gruedorf entry comes in the form of two hours where Jeff Lindsay and I codecasted the beginnings of a webhook system on top of dropbox.

You can watch this!

Watch live streaming video from progrium at livestream.com

Hopefully I’ll have some awesome screenshots of Harvest Soul for #screenshotsaturday, too. Also Kildorf will be on my couch this weekend, so there’s that!

Perseus

2011 April 22
by mcgrue

This week on gruedorf, I worked a bit on an oooold 3d trpg project with Andy. Largely the work this week involve ripping temp sprites, getting stats in place, and making some skills.

Shaking, Moving, Mixing, Smashing.

2011 April 15
tags:
by mcgrue

The harvest soul demo has some basic verbs implemented. I expect the full experience demo of “golem creation quest” to be implemented this weekend…

Ikon

2011 April 8
by mcgrue

So, I’m working on a vertical demo: a semi-polished section of a game to see if it is, in fact, any fun.

This game needs a bit of art. And Sophia sadly is being hammered at her workplace, so she wasn’t as available as she hoped.

This left me to do the prototype art.

It’s been a while since I manually arted.

Here is my artings:

The original scan, done on 1" grid paper.

The final icons (48x48), colored in photoshop via Hue/Saturation "colorize".

…oh, how the mighty have fallen. ;(

Toys and Games

2011 April 1
by mcgrue

I’ve been toying with a gameplay prototype for a simple UI-only game.

You can play with the prototype here: https://github.com/mcgrue/Harvest-Soul

Sadly, I am having issues finding the fun. ;(

gruedorf maintenence

2011 March 25
tags:
by mcgrue

This week’s update is not sexy game development, but website maintenance. I fixed problems on vrpg concerning inefficient database queries (a specific query was getting hammered too much and was better replaced with a non-db code-defined data structure), updated the files page (static content) to point to the current verge executables, and started debugging problems with the image uploader (still in progress.)

Menu Quest

2011 March 18
by mcgrue

The menus continue apace. Behold:

Now with this development comes need for concepts such as “party” and “inventory” and “strife syllabuses”.

RPGs sure are weird!

Menus, Fonts, Busy, Slow.

2011 March 11
by mcgrue

More menu work. Will post screenshots after SXSW. Zzz.