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	<title>Ben McGraw's Egometry &#187; battlesystem</title>
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	<link>http://www.egometry.com</link>
	<description>cogito ergo stfu</description>
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		<title>Battle A-go-go</title>
		<link>http://www.egometry.com/gruedorf/battle-a-go-go/</link>
		<comments>http://www.egometry.com/gruedorf/battle-a-go-go/#comments</comments>
		<pubDate>Tue, 04 Nov 2008 22:32:30 +0000</pubDate>
		<dc:creator>mcgrue</dc:creator>
				<category><![CDATA[Gruedorf]]></category>
		<category><![CDATA[battlesystem]]></category>
		<category><![CDATA[IMVU]]></category>
		<category><![CDATA[Sully]]></category>
		<category><![CDATA[verge-rpg]]></category>

		<guid isPermaLink="false">http://www.egometry.com/?p=168</guid>
		<description><![CDATA[Battle A-go-go   Woo, technology. So here&#8217;s some of the fancy shenanegans I&#8217;ve been up to lately with Gayo on Sully. I&#8217;ve been working on putting the render stack under test to hunt down some obscure bugs and mystery crashes, and that&#8217;s been going nicely. Lesson learned: FreeImage on a bad index is bad&#8230; so [...]]]></description>
			<content:encoded><![CDATA[<h3>Battle A-go-go</h3>
<p> </p>
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<p>Woo, technology.</span></div>
<p>So here&#8217;s some of the fancy shenanegans I&#8217;ve been up to lately with Gayo on Sully.  I&#8217;ve been working on putting the render stack under test to hunt down some obscure bugs and mystery crashes, and that&#8217;s been going nicely.  Lesson learned: FreeImage on a bad index is bad&#8230; so I augmented the verge3 engine to noisy-error in that circumstance: although we might eventually just want it to do a noop instead of doing a fragile error or doing a bad operation.</p>
<p>I&#8217;ve also made a bit of progress on the <a href="http://beta.verge-rpg.com">http://beta.verge-rpg.com</a> site.  I should work out a good stylesheet for the forums and be done with that major third of the site&#8230; although really I need to make the forum management UIs.  Which are just two screens, as far as I can tell&#8230;</p>
<p>Nothing&#8217;s been happening on the iPhone front in the last week.  I&#8217;ve been sorta really busy at week getting <a href="http://www.imvu.com/music"></a>IMVU&#8217;s Music Portal whipped into shape.  And shape has been whipped into it.  So all is well now.</p>
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		<title>One day there&#8217;ll be pretty things again.</title>
		<link>http://www.egometry.com/gruedorf/one-day-therell-be-pretty-things-again/</link>
		<comments>http://www.egometry.com/gruedorf/one-day-therell-be-pretty-things-again/#comments</comments>
		<pubDate>Mon, 05 May 2008 03:49:47 +0000</pubDate>
		<dc:creator>mcgrue</dc:creator>
				<category><![CDATA[Gruedorf]]></category>
		<category><![CDATA[battlesystem]]></category>
		<category><![CDATA[Sully]]></category>

		<guid isPermaLink="false"></guid>
		<description><![CDATA[One day there&#8217;ll be pretty things again&#8230; So, here&#8217;s what I did this week: Fixed the battle selection code. There were problems with the selectmap&#8217;s setup that were causing terrible, horrible, really bad problems. I was afraid it was a much more complicated problem than it ended up being. Go team venture! Clearing up this [...]]]></description>
			<content:encoded><![CDATA[<h3>One day there&#8217;ll be pretty things again&#8230;</h3>
<p>
	So, here&#8217;s what I did this week:</p>
<ul>
<li>Fixed the battle selection code.  There were problems with the selectmap&#8217;s setup that were causing terrible, horrible, really bad problems.  I was afraid it was a much more complicated problem than it ended up being.  Go team venture!  Clearing up this problem removed the last &#8220;major&#8221; bug blocking battle system development.</li>
<li>Added the vc code to add <a href=http://speveril.northknight.com/node/97>Kildorf&#8217;s new cels</a> into Sully.</li>
<li>Augmented <a href=http://www.verge-rpg.com/svn/sully/trunk/verge.exe>verge.exe</a> so that if you use textpad&#8217;s tool option to run your verge game, and it exits, you can click on the output and it&#8217;ll open the right file at the right line number.  This is, by the way, <u>awesome</u>.</li>
<li>Reformatted the skills.dat file, and implemented the white magic spells *Shield and *Revive.</li>
<li>Fixed selection so skills that require targets with specific conditions (like &#8220;can only be used on dead allies&#8221;) don&#8217;t let you select them if there are no valid targets on the field.</li>
</ul>
<p>Isn&#8217;t that swell?  As per the usual, you can grab all these updates and much, much more over at <a href=http://www.verge-rpg.com/svn/sully/>The Sully Chronicles SVN</a>.  One day I&#8217;ll do something with more exciting explanations and pretty pictures&#8230; but for now I&#8217;m more interested in actually doing lots of work than in doing lots of explanation.  Sorry!</p>
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		<title>Saga of the Sully?</title>
		<link>http://www.egometry.com/gruedorf/saga-of-the-sully/</link>
		<comments>http://www.egometry.com/gruedorf/saga-of-the-sully/#comments</comments>
		<pubDate>Sun, 02 Dec 2007 23:53:41 +0000</pubDate>
		<dc:creator>mcgrue</dc:creator>
				<category><![CDATA[Gruedorf]]></category>
		<category><![CDATA[battlesystem]]></category>
		<category><![CDATA[Sully]]></category>

		<guid isPermaLink="false"></guid>
		<description><![CDATA[Saga of the Sully? Today&#8217;s update on the ongoing adventure of SotS&#8217;s creation takes us to The Sully Chronicles. &#8230;What? For about three years now I&#8217;ve been planning on basing the SotS Battle System off of the one that I&#8217;ve been working on for The Sully Chronicles. Unfortunately, the Sully Chronicles battle system was 1) [...]]]></description>
			<content:encoded><![CDATA[<h3>Saga of the Sully?</h3>
<p>Today&#8217;s update on the ongoing adventure of SotS&#8217;s creation takes us to The Sully Chronicles.</p>
<p>&#8230;What?  </p>
<p>For about three years now I&#8217;ve been planning on basing the SotS Battle System off of the one that I&#8217;ve been working on for The Sully Chronicles.  </p>
<p>Unfortunately, the Sully Chronicles battle system was 1) never completed and 2) is currently in a state of disgrace.</p>
<p>It&#8217;s got a lot in place&#8230; a real lot!  But to cut a very long story short, it&#8217;s in need of quality assurance and some heavy refactoring before it&#8217;s really ready for public use.</p>
<h3>o/~ It&#8217;s time to chaaaange o/~</h3>
<p>So, it turns out I&#8217;m moving across the country next week and starting a new job with the awesome chaps over at <a href=http://IMVU.com>IMVU.com</a>.  They&#8217;re an impressive bunch of engineers there, and pre-populated with such GCE community superstars as AegisKnight (creator of Sphere, Audiere, Corona, and umpteen million other things.  Also probably your mom.), TheSpeedBump (creator of Ika), Kael (creator of Fury<sup>2</sup>), and verge&#8217;s own aen!</p>
<p>The pertinent matter to this post being the development techniques they use over at IMVU, and it&#8217;s effect upon the sully codebase.  The problem with Sully at the moment are hard to track errors stemming from a lack of accountability within the code.  Turns out that the boys, nay, <i>men</i> of IMVU are huge, huge, HUGE proponents of Test Driven Design.  So&#8230; I&#8217;m planning on applying the techniques I&#8217;m going to have drummed into my head over the next few weeks to Sully so forward progress can be made again.</p>
<p>I&#8217;ll revise this post more shortly.  Let me post this bitch so it doesn&#8217;t look like I lost first. >_> </p>
<h3>Lookit teh pretty werks:</h3>
<p><a href=http://www.verge-rpg.com/svn/sully/>http://www.verge-rpg.com/svn/sully/</a> for the sully repository.  Notice the nice, new trunk/branches dichotomy.  Exciting, eh?</p>
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