Gruedorf turns 1, cake absent.

This week’s advancements in the field of gruedorfery mainly lie in the iPhone side of things for me. Rusty and I creep ever closer to the end goal of shipping an iPhone game. We’re working, if it’s not clear, upon a sokoban clone to start with, and will progress to add features to our engine […]

Change is in the Map…

Change is in the Map… This week’s changes are mainly to the Crux Map-editor I posted last week. This week brings a bunch of refactorings, culminating in a much cleaner, quicker editing experience. Pending is some meta-data editing and a vsp view, but if you want to add more tiles for the meantime just add […]

Art tools art great!

iPhone Development: project Crux This week I worked some with Rusty on the iPhone tile engine: we now have full maploading and zooming. yay! I also worked some on a mapeditor. The mapeditor is a verge game right now, because the maps are simple and I wanted an editor mac and pc users both could […]

worth a thousand words.

Another fortnight…

This week I got a demo running on an iPhone emulator of a tile engine. Tiles render, you can scroll across the map, tap and/or double-tap on a tile to access information associated with it, and draw text. Whee. I did this with the assistance of Rusty Larner from work, while pairing in my living […]