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	<title>Ben McGraw's Egometry &#187; egometry</title>
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	<description>cogito ergo stfu</description>
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		<title>My greatest work&#8230;</title>
		<link>http://www.egometry.com/egometry/my-greatest-work/</link>
		<comments>http://www.egometry.com/egometry/my-greatest-work/#comments</comments>
		<pubDate>Thu, 20 Nov 2008 20:38:43 +0000</pubDate>
		<dc:creator>mcgrue</dc:creator>
				<category><![CDATA[egometry]]></category>
		<category><![CDATA[quotes]]></category>

		<guid isPermaLink="false">http://www.egometry.com/?p=231</guid>
		<description><![CDATA[Adolf Hitler? That guy was such a Deutschbag. -Ben McGraw Yeah, it&#8217;s pretty much all downhill from here&#8230; I had this as my gtalk status line for a while, too.  A co-worker was a bit apprehensive that I&#8217;d have the insensitivity to use &#8220;Hitler&#8221; in anything remotely visible and associated with me from work.  This [...]]]></description>
			<content:encoded><![CDATA[<blockquote><p><a href="http://twitter.com/benmcgraw/status/850340604">Adolf Hitler? That guy was such a Deutschbag.</a>
<div style="margin-left: 100px; margin-top:16px;">-<a href="http://egometry.com/about">Ben McGraw</a></div>
</blockquote>
<p>Yeah, it&#8217;s pretty much all downhill from here&#8230;</p>
<p>I had this as my gtalk status line for a while, too.  A co-worker was a bit apprehensive that I&#8217;d have the insensitivity to use &#8220;Hitler&#8221; in anything remotely visible and associated with me from work.  This confused me on several levels, since this wasn&#8217;t exactly &#8220;Wow, Hilter was a swell, upstanding citizen,&#8221; and for the fact that, well, as an engineering-heavy organization, far, <em>far</em> worse things exist in our codebase.</p>
<p>I have yet to meet a codebase that didn&#8217;t have colorful language in comments, variable names, and commit messages.  Sailors have a thing or two to learn from engineers!</p>
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		<title>Gruedorf turns 1, cake absent.</title>
		<link>http://www.egometry.com/gruedorf/gruedorf-turns-1-cake-absent/</link>
		<comments>http://www.egometry.com/gruedorf/gruedorf-turns-1-cake-absent/#comments</comments>
		<pubDate>Mon, 20 Oct 2008 08:03:40 +0000</pubDate>
		<dc:creator>mcgrue</dc:creator>
				<category><![CDATA[Gruedorf]]></category>
		<category><![CDATA[crux]]></category>
		<category><![CDATA[egometry]]></category>
		<category><![CDATA[iphone]]></category>

		<guid isPermaLink="false">http://www.egometry.com/?p=152</guid>
		<description><![CDATA[Another day in the red tile factory... This week&#8217;s advancements in the field of gruedorfery mainly lie in the iPhone side of things for me. Rusty and I creep ever closer to the end goal of shipping an iPhone game. We&#8217;re working, if it&#8217;s not clear, upon a sokoban clone to start with, and will [...]]]></description>
			<content:encoded><![CDATA[<div id="attachment_153" class="wp-caption alignright" style="width: 210px"><a href="http://www.egometry.com/wp-content/uploads/2008/10/Gruedorf_Crux-Sokoban-WIP.png"><img class="size-medium wp-image-153" title="Crux Sokoban WIP" src="http://www.egometry.com/wp-content/uploads/2008/10/default-200x300.png" alt="Another day in the red tile factory..." width="200" height="300" /></a><p class="wp-caption-text">Another day in the red tile factory...</p></div>
<p>This week&#8217;s advancements in the field of gruedorfery mainly lie in the iPhone side of things for me.  Rusty and I creep ever closer to the end goal of shipping an iPhone game.  We&#8217;re working, if it&#8217;s not clear, upon a <a href="http://en.wikipedia.org/wiki/Sokoban">sokoban</a> clone to start with, and will progress to add features to our engine with progressively more complex games.</p>
<p>Of course, this may all be in vain if a verge 3 port to the iPhone comes out.  Not that I&#8217;m one to start rumors&#8230;</p>
<h3>Gruedorf turns one, starts teething.</h3>
<p>This marks the first anniversary of my <a href="http://www.verge-rpg.com/boards/display_thread.php?id=131619">first gruedorf post</a>, when a humble Grue and a pompous <a href="http://www.gearleaf.com"></a>Dorf first shut up, threw down, then started swaking again.</p>
<p>It amuses me to see that since it&#8217;s inception, <a href="http://www.johnweng.com/gruedorf"></a>twenty competitors have joined our unwinnable contest.  As of this writing, 6 are in a state of &#8220;not losing&#8221;, 10 are in a state of &#8220;losing&#8221;, and 4 have defunct sites.  All in all, the contest is serving some of it&#8217;s purpose, keeping some chatter and activity constantly going, but I&#8217;d like to see it grow in the next year.</p>
<p>I&#8217;d also like to see <a href="http://www.bananattack.com/blog"></a>Overkill and <a href="http://stickninja.wordpress.com"></a>Toen stop failing so much, since both have made pretty awesome things in times past.</p>
<h3>What is Gruedorf again?</h3>
<p>Gruedorf is a simple contest between myself (McGrue) and Kildorf designed to promote activity in the amateur game creation community over at <a href="http://www.verge-rpg.com">www.verge-rpg.com</a>.</p>
<p>There are but two rules:</p>
<ol>
<li>If you do an hour of work on a game and post to an RSS-enabled blog about it, you are not-losing.</li>
<li>If you fail to do work and post about it, you are losing.</li>
</ol>
<p>It is important to note that nobody can win Gruedorf.  It sure is nice when you ship a game, but doing so doesn&#8217;t free you from the eternal geas of a minimum of one hour per week.  After all, we are people who profess to enjoying development.</p>
<h3>So what got done this year?</h3>
<p>I&#8217;ve lost a few times, but kept up a whole bunch of progress.</p>
<ul>
<li>Made progress on my game project that&#8217;s <a href=http://www.egometry.com/tag/astrad/>older than Duke Nuke&#8217;m Forever&#8230;</a></li>
<li>Made significant progress towards finishing <a href=http://www.egometry.com/tag/sully/>The Sully Chronicles</a>, including finishing the implementation of the Battle System to a testable form.</li>
<li>Made improvements to <a href=http://www.egometry.com/tag/verge3/>verge 3</a> on an engine level.</li>
<li><a href=http://www.egometry.com/tag/verge-rpg/>Started work on a new verge community site</a>, fully test-driving the process.</li>
<li>Worked on and am shipping an <a href=http://www.egometry.com/tag/iphone/>iPhone game</a>, using work done solely on weekends.</li>
<li>Created a spike of a <a href=http://www.egometry.com/tag/spritewright/>web2.0 sprite editor</a> over a weekend
<li>
</ul>
<p>And that&#8217;s about it.  Moving forward I&#8217;ll be focusing on Sully, <a href=http://beta.verge-rpg.com >http://beta.verge-rpg.com</a>, and v3 for a bit.  Whee.</p>
<h3>Oh, and new site.</h3>
<p>As a gift to y&#8217;alls, I ditched my old cakePHP spike of a blog and ported everything over to wordpress.  I couldn&#8217;t justify working on the egometry source to do things that other packages did better.  Leveraging other people&#8217;s work sometimes takes priority over having fun hand-rolling it, especially when you have limited free time.</p>
<p>So, yeah.   You all can now comment on my blog finally.  Whee.</p>
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		<title>The once and future blog</title>
		<link>http://www.egometry.com/egometry/the-once-and-future-blog/</link>
		<comments>http://www.egometry.com/egometry/the-once-and-future-blog/#comments</comments>
		<pubDate>Sun, 14 Oct 2007 20:35:08 +0000</pubDate>
		<dc:creator>mcgrue</dc:creator>
				<category><![CDATA[egometry]]></category>
		<category><![CDATA[breadbros]]></category>

		<guid isPermaLink="false"></guid>
		<description><![CDATA[I&#8217;ve finally resurrected egometry.com. This here&#8217;s a rough custom shell of a site using the find framework from over at CakePHP. I&#8217;ve only been using their stuff for a week, and I have a bit yet to familiarize myself with, but it seems a fairly handy framework. The trick, as with any framework, is familiarity. [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve finally resurrected egometry.com.  This here&#8217;s a rough custom shell of a site using the find framework from over at <a href='http://www.cakephp.org'>CakePHP</a>.  I&#8217;ve only been using their stuff for a week, and I have a bit yet to familiarize myself with, but it seems a fairly handy framework.</p>
<p>The trick, as with any framework, is familiarity.</p>
<p>I&#8217;ve mainly been learning cakePHP to finally finish <a href=http://breadbros.com/>Breadbros.com</a> in proper form.  That&#8217;s progressing well, although I&#8217;ve now taken several days of diversion for this and/or recreating.</p>
<p>As is usually the case, moving environments from my dev box to the server here ran aground of mod_rewrite issues.  However, I&#8217;m pretty sure the rewrites themselves are correct, and that the shortcomings are with my understanding of how cake handles it&#8217;s webroot.  With time and tenacity will come understanding (then, death).</p>
<h2>The meat: Canadian Bacon</h2>
<p>The main reason I&#8217;ve been pushing this through is the friendly little competition I find myself in with Mister <a href=http://speveril.northknight.com/about>Shamus &#8220;Kildorf&#8221; Peveril</a>.  Ostensibly we&#8217;re both amatuer game-making enthusiasts, but in practice we&#8217;re mindblasted <a href=http://www.jonathancoulton.com/>code monkeys</a> who whine about &#8220;oh how wonderful it would be if we made games&#8221; and then don&#8217;t.  Because not-doing something you want to do is the logical course of action.</p>
<p>So my challenge was as follows: we work on our respective games at least once a week, and post the WIP with the new work at least once a week on a blog with an RSS feed so we can keep easy tabs and make third party applications to mock each other later.  Actually, I was hoping for a bit of WWF-style showmanship, but Kildorf&#8217;s a gentle soul who would claim to&#8217;ve helped your mom across the street, and nothing more.</p>
<p>A boy can dream of a theatrical scene-chewer arch-nemesis.  A boy&#8230; can dream.</p>
<h2>assminr.com was taken</h2>
<p>Also in other news, I&#8217;ve launched the emptyish shell of <a href=http://www.shitfuckr.com>an inside joke</a>.  We are looking at the beginning of a <i>Social Shitfucking revolution</i>.  This is bleeding edge here, folks.</p>
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