Shaking, Moving, Mixing, Smashing.

The harvest soul demo has some basic verbs implemented. I expect the full experience demo of “golem creation quest” to be implemented this weekend…

Gruedorf: Sandbox Sitta

This week I completed the autoschema tool that’s been long overdue to maintain a healthy database state across the four sandboxes used for development. I also cleaned up layout errors and corrected a bug in screenshot uploading. Also improved the search result page. Three minor files section tasks left: A directory link/listing, build the legacy […]

Gruedorf: the Swampening

Between putting in incredible hours at work, and a few Magic: the Gathering pre-release events in the last week, I haven’t had much time for gruedorfing. However, I still got 14 commits in.  (All of them Friday morning.) The work done was all in finalizing the /downloads/complete-new-os/ page, and tracking down and fixing errors that […]

Uploads, Downloads, and the Management Thereof.

After some prodding, I managed to get the dorf back into gruedorf. Let the games resume. Since last I posted about beta.vrpg, 58 revisions have occurred. In that time: I got file submissions up. I got (simple, title-based) file searches up. I got most of the file details page up (thread spawning, screenshot uploading pending). […]

Forever Forums.

I foolishly regret saying the end of my work on the forums was, in fact, nigh. I am getting close to done.  It’s just that the management of forums also requires work on the teams/games sections of the website that I was hoping to put off until later. Here’s a list of things accomplished […]

Gruedorf means never having to say “I win!”

…but at least I’m not losing again for the moment! Although I had a series of disractions (got sick, moved, had several time-sensitive periods at work, went to GDC, and went to Rhode Island to see my girlfriend twice) I still have managed to get a clip of vrpg work done.  Revisions 199 through 215 […]

The economicist in me.

Why are “widgets” called “widgets”? Really? That’s rhetorical, don’t answer that.  This weekend my main task was the creation of this Yahoo! Widget, showing the current 10 competitors in the gruedorf competition.  I’d’ve posted on Sunday, but I was hoping it’d be actually reviewed and accepted into the Yahoo! Widgets Gallery, but apparently they’re at […]

Busy Week, No pretty pictures.

This week’s gruedorf entry consists of: Fixing a bug with deletion in McgRender Mark V (in sully).  This was requested by Gayo so he could make the battle intro/outro effects in the Sully battle system.  Yay! Working on the edit post functionality at as well as general message-centric fucntionality.  The awesome thing is that […]

Gruedorf turns 1, cake absent.

This week’s advancements in the field of gruedorfery mainly lie in the iPhone side of things for me. Rusty and I creep ever closer to the end goal of shipping an iPhone game. We’re working, if it’s not clear, upon a sokoban clone to start with, and will progress to add features to our engine […]

Sully Battle Updates.

Sully Battle Updates Too tired right now to give a full dissertation on the week’s productivity. So instead I’ll comb through the week’s Sully SVN commits and post the notable ones. Supersorry. Fixed the sprite parser, removing (hopefully) all tab literals. Updated the battle hud so that the HP/MP bars worked. Fixing bugs in the […]