Futility (Duck you, iPhone)

Tim has the wireless card in his room, I assume. Dare I blog upon my iPhone? When I got my treo 700 a few years ago, I was pleased. A phone I could write programs for and connect to the Internet with! But soon I would find that coding for the treo was a chore, [...]

Review of iPhone App: Scribble

If you want to scribble dicks and show them to people furtively at meetings, it will meet your every need and more!

If you want to scribble dicks upon pictures of people you know, this is your horse.

Otherwise, keep on trucking, sailor.

Clocks and Art.

  Arting! To the left you will find animated versions of the main character from Rusty Larner and my Sokoban clone for the iPhone. This is heavily, amazingly, tremendously inspired by a 16×16 sprite named “bobo” made by Jon “evilbob” Wofford back in the early v3 days. I gained his permission to derive a work [...]

Busy Week, No pretty pictures.

This week’s gruedorf entry consists of: Fixing a bug with deletion in McgRender Mark V (in sully).  This was requested by Gayo so he could make the battle intro/outro effects in the Sully battle system.  Yay! Working on the edit post functionality at http://beta.verge-rpg.com as well as general message-centric fucntionality.  The awesome thing is that [...]

Gruedorf turns 1, cake absent.

This week’s advancements in the field of gruedorfery mainly lie in the iPhone side of things for me. Rusty and I creep ever closer to the end goal of shipping an iPhone game. We’re working, if it’s not clear, upon a sokoban clone to start with, and will progress to add features to our engine [...]

Change is in the Map…

Change is in the Map… This week’s changes are mainly to the Crux Map-editor I posted last week. This week brings a bunch of refactorings, culminating in a much cleaner, quicker editing experience. Pending is some meta-data editing and a vsp view, but if you want to add more tiles for the meantime just add [...]

Art tools art great!

iPhone Development: project Crux This week I worked some with Rusty on the iPhone tile engine: we now have full maploading and zooming. yay! I also worked some on a mapeditor. The mapeditor is a verge game right now, because the maps are simple and I wanted an editor mac and pc users both could [...]

worth a thousand words.

Another fortnight…

This week I got a demo running on an iPhone emulator of a tile engine. Tiles render, you can scroll across the map, tap and/or double-tap on a tile to access information associated with it, and draw text. Whee. I did this with the assistance of Rusty Larner from work, while pairing in my living [...]