Disappearing girl

Today’s gruedorf entry brings us one step closer to finishing the first map of Sully. Now the crustal sprite can be removed fromthe scene “disappearing butler style”. Next up is to add fading, and then mapswitching…

Entities and Collisions

Not much new this week (been busy with family in town) but that will not cease my gruedorfian obligations! For this week’s hourly minimum sacrifice, I present: entities that obstruct! Next up is firing events/executing code conditionally upon that (onBump?) and maybe getting to some z-ordering with entities. Right now the player walks all over […]