Gruedorf: Sandbox Sitta

This week I completed the autoschema tool that’s been long overdue to maintain a healthy database state across the four sandboxes used for development. I also cleaned up layout errors and corrected a bug in screenshot uploading. Also improved the search result page. Three minor files section tasks left: A directory link/listing, build the legacy [...]

Gruedorf: the Swampening

Between putting in incredible hours at work, and a few Magic: the Gathering pre-release events in the last week, I haven’t had much time for gruedorfing. However, I still got 14 commits in.  (All of them Friday morning.) The work done was all in finalizing the /downloads/complete-new-os/ page, and tracking down and fixing errors that [...]

Uploads, Downloads, and the Management Thereof.

After some prodding, I managed to get the dorf back into gruedorf. Let the games resume. Since last I posted about beta.vrpg, 58 revisions have occurred. In that time: I got file submissions up. I got (simple, title-based) file searches up. I got most of the file details page up (thread spawning, screenshot uploading pending). [...]

beta is the new gamma

Work continues apace on beta.verge-rpg.com. Actually, it’s quite brisk now. Almost 60 revisions have passed in the last week. Gayo and crew have banged on the forums, and I patched several oversights. Locally I’ve moved on to the new downloads section, which I’m looking forward greatly to finishing. Mainly so there can be an upload [...]

Gruedorf: boards done.

Even though I’ve been lax in posting, I’ve been working (when I can) on finishing the beta.verge-rpg.com boards. As of revision 237, the section is good to go for this run-through.  I’m going to now move on to the file section

Forever Forums.

I foolishly regret saying the end of my work on the beta.verge-rpg.com forums was, in fact, nigh. I am getting close to done.  It’s just that the management of forums also requires work on the teams/games sections of the website that I was hoping to put off until later. Here’s a list of things accomplished [...]

Gruedorf means never having to say “I win!”

…but at least I’m not losing again for the moment! Although I had a series of disractions (got sick, moved, had several time-sensitive periods at work, went to GDC, and went to Rhode Island to see my girlfriend twice) I still have managed to get a clip of vrpg work done.  Revisions 199 through 215 [...]

The Gruedorf Waltz!

Unfortunately I’ve been busy again, so I let my obligation slip by a day.  It’s been odd because I’m not sleeping in my house (due to Dethmöld) which has been making me feel a whole lot better.  But it is impacting quality time with my computer! After Hypnogourd (the original SotS musician from 1997, and [...]

Guilty by Association, Charged With an Array of Punishments

Then I had the task of finding a BBCode parser. After vetting a few (one of which had bbcode smileys BASE 64 ENCODED WITHIN THE PHP FILE), I went with the PEAR one…

merry xmas, from website beta prime…

This last week has been light on the gruedorfing and more heavy on the drinking.  Oh, when will I learn? Several hours of work, however, were invested into investigating why I couldn’t get variables from simpletest by id.  To make a long story short, form element values in simpletest won’t be accessible if the element [...]