Gruedorf: Sandbox Sitta

This week I completed the autoschema tool that’s been long overdue to maintain a healthy database state across the four sandboxes used for development. I also cleaned up layout errors and corrected a bug in screenshot uploading. Also improved the search result page. Three minor files section tasks left: A directory link/listing, build the legacy [...]

Gruedorf: the Swampening

Between putting in incredible hours at work, and a few Magic: the Gathering pre-release events in the last week, I haven’t had much time for gruedorfing. However, I still got 14 commits in.  (All of them Friday morning.) The work done was all in finalizing the /downloads/complete-new-os/ page, and tracking down and fixing errors that [...]

Uploads, Downloads, and the Management Thereof.

After some prodding, I managed to get the dorf back into gruedorf. Let the games resume. Since last I posted about beta.vrpg, 58 revisions have occurred. In that time: I got file submissions up. I got (simple, title-based) file searches up. I got most of the file details page up (thread spawning, screenshot uploading pending). [...]

beta is the new gamma

Work continues apace on Actually, it’s quite brisk now. Almost 60 revisions have passed in the last week. Gayo and crew have banged on the forums, and I patched several oversights. Locally I’ve moved on to the new downloads section, which I’m looking forward greatly to finishing. Mainly so there can be an upload [...]

Gruedorf: boards done.

Even though I’ve been lax in posting, I’ve been working (when I can) on finishing the boards. As of revision 237, the section is good to go for this run-through.  I’m going to now move on to the file section

Forever Forums.

I foolishly regret saying the end of my work on the forums was, in fact, nigh. I am getting close to done.  It’s just that the management of forums also requires work on the teams/games sections of the website that I was hoping to put off until later. Here’s a list of things accomplished [...]

Gruedorf means never having to say “I win!”

…but at least I’m not losing again for the moment! Although I had a series of disractions (got sick, moved, had several time-sensitive periods at work, went to GDC, and went to Rhode Island to see my girlfriend twice) I still have managed to get a clip of vrpg work done.  Revisions 199 through 215 [...]

The Gruedorf Waltz!

Unfortunately I’ve been busy again, so I let my obligation slip by a day.  It’s been odd because I’m not sleeping in my house (due to Dethmöld) which has been making me feel a whole lot better.  But it is impacting quality time with my computer! After Hypnogourd (the original SotS musician from 1997, and [...]

Guilty by Association, Charged With an Array of Punishments

Then I had the task of finding a BBCode parser. After vetting a few (one of which had bbcode smileys BASE 64 ENCODED WITHIN THE PHP FILE), I went with the PEAR one…

merry xmas, from website beta prime…

This last week has been light on the gruedorfing and more heavy on the drinking.  Oh, when will I learn? Several hours of work, however, were invested into investigating why I couldn’t get variables from simpletest by id.  To make a long story short, form element values in simpletest won’t be accessible if the element [...]