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	<title>Ben McGraw's Egometry &#187; verge</title>
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	<link>http://www.egometry.com</link>
	<description>cogito ergo stfu</description>
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		<title>Uploads, Downloads, and the Management Thereof.</title>
		<link>http://www.egometry.com/gruedorf/uploads-downloads-and-the-management-thereof/</link>
		<comments>http://www.egometry.com/gruedorf/uploads-downloads-and-the-management-thereof/#comments</comments>
		<pubDate>Wed, 08 Jul 2009 16:35:45 +0000</pubDate>
		<dc:creator>mcgrue</dc:creator>
				<category><![CDATA[Gruedorf]]></category>
		<category><![CDATA[Gruedorf Competitors]]></category>
		<category><![CDATA[verge]]></category>
		<category><![CDATA[verge-rpg]]></category>

		<guid isPermaLink="false">http://www.egometry.com/?p=890</guid>
		<description><![CDATA[After some prodding, I managed to get the dorf back into gruedorf. Let the games resume. Since last I posted about beta.vrpg, 58 revisions have occurred. In that time: I got file submissions up. I got (simple, title-based) file searches up. I got most of the file details page up (thread spawning, screenshot uploading pending). [...]]]></description>
			<content:encoded><![CDATA[<p>After some prodding, I managed to get the <a href="http://www.gearleaf.com/node/39" target=_blank>dorf</a> back into <a href=http://www.johnweng.com/gruedorf/ target=_blank>gruedorf</a>.  Let the games resume.</p>
<p>Since last I posted about <a href=http://beta.verge-rpg.com/ target=_blank>beta.vrpg</a>, 58 revisions have occurred.  In that time:</p>
<ul>
<li>I got file submissions up.</li>
<li>I got (simple, title-based) file searches up.</li>
<li>I got most of the file details page up (thread spawning, screenshot uploading pending).</li>
<li>I did a <i>lot</i> of database reworking and massaging, mainly to get to a point where&#8230;</li>
<li>&#8230;single file entries can have multiple physical files attached, so one game can have file links to every OS it&#8217;s released on</li>
</ul>
<p>Oh, and I made a <a rel="nofollow" href=http://beta.verge-rpg.com/simulated-bad-error target=_blank>Silly 500 Internal Service Error page</a>.</p>
<p>Definitely the most important part of this work.</p>
<p>Going forward will be finishing the file management side of things (letting you deprecate old versions of files in favor of new ones, showing a browsable history, letting you edit and delete files you own), and cranking out the community-based side of things (ie, image uploading and talkback threads on file pages.)  After that, advanced search options and a browsable file index, and the section should be complete.</p>
<p>I&#8217;m mainly excited to see a upload system that hasn&#8217;t seen a failure yet.  This was one of the major failures of the current vrpg that prompted the rewrite.  I used <a target=_blank href=http://www.swfupload.org/>swfupload</a> for the actual UI/handling of the upload, and integrating it went very smoothly.</p>
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		<title>The Magical Meaning of &#8216;M&#8217;</title>
		<link>http://www.egometry.com/gruedorf/the-magical-meaning-of-m/</link>
		<comments>http://www.egometry.com/gruedorf/the-magical-meaning-of-m/#comments</comments>
		<pubDate>Tue, 13 Jan 2009 09:30:42 +0000</pubDate>
		<dc:creator>mcgrue</dc:creator>
				<category><![CDATA[Gruedorf]]></category>
		<category><![CDATA[hov]]></category>
		<category><![CDATA[macguffin]]></category>
		<category><![CDATA[verge]]></category>
		<category><![CDATA[zelda]]></category>

		<guid isPermaLink="false">http://www.egometry.com/?p=391</guid>
		<description><![CDATA[The Town for Dial &#39;M&#39; for MacGuffin&#39;s contest entry demo. Dial &#39;M&#39; for MacGuffin&#39;s forest, with a Slime and Legged Clam present. A Bomb Blast destroying some bomb-shatterable jars in Dial&#39;M&#39; for MacGuffin&#39;s Contest release. Getting a Max-Health-Up bonus in Dial &#39;M&#39; for MacGuffin&#39;s Contest release. Note the Majestic &#39;M&#39; use. Apologies for the delays [...]]]></description>
			<content:encoded><![CDATA[<div>
<div style="float: right;">
<div id="attachment_392" class="wp-caption alignright" style="width: 310px"><a href="http://www.egometry.com/i/2009/01/2009-01-13_0.png"><img class="size-medium wp-image-392" title="The Town for Dial 'M' for MacGuffin's contest entry demo." src="http://www.egometry.com/i/2009/01/2009-01-13_0-300x237.png" alt="Dial 'M' for MacGuffin, Town and Queen" width="300" height="237" /></a><p class="wp-caption-text">The Town for Dial &#39;M&#39; for MacGuffin&#39;s contest entry demo.</p></div>
<div id="attachment_393" class="wp-caption alignnone" style="width: 310px"><a href="http://www.egometry.com/i/2009/01/2009-01-13_1.png"><img class="size-medium wp-image-393" title="Dial 'M' for MacGuffin's forest, with a Slime and Legged Clam present." src="http://www.egometry.com/i/2009/01/2009-01-13_1-300x237.png" alt="Dial 'M' for MacGuffin's forest, with a Slime and Legged Clam present." width="300" height="237" /></a><p class="wp-caption-text">Dial &#39;M&#39; for MacGuffin&#39;s forest, with a Slime and Legged Clam present. </p></div>
<div id="attachment_394" class="wp-caption alignnone" style="width: 310px"><a href="http://www.egometry.com/i/2009/01/2009-01-13_2.png"><img class="size-medium wp-image-394" title="A Bomb Blast destroying some bomb-shatterable jars in Dial 'M' for MacGuffin's Contest release." src="http://www.egometry.com/i/2009/01/2009-01-13_2-300x237.png" alt="A Bomb Blast destroying some bomb-shatterable jars in Dial 'M' for MacGuffin's Contest release." width="300" height="237" /></a><p class="wp-caption-text">A Bomb Blast destroying some bomb-shatterable jars in Dial&#39;M&#39; for MacGuffin&#39;s Contest release.</p></div>
<div id="attachment_395" class="wp-caption alignnone" style="width: 310px"><a href="http://www.egometry.com/i/2009/01/2009-01-13_3.png"><img class="size-medium wp-image-395" title="Getting a Max-Health-Up bonus in Dial 'M' for MacGuffin's Contest release.  Note the Majestic 'M' use." src="http://www.egometry.com/i/2009/01/2009-01-13_3-300x237.png" alt="Getting a Max-Health-Up bonus in Dial 'M' for MacGuffin's Contest release.  Note the Majestic 'M' use." width="300" height="237" /></a><p class="wp-caption-text">Getting a Max-Health-Up bonus in Dial &#39;M&#39; for MacGuffin&#39;s Contest release.  Note the Majestic &#39;M&#39; use.</p></div>
</div>
<p>Apologies for the delays in posting.  It&#8217;s been a crazy year so far.</p>
<h3>MacGuffin</h3>
<p>In the last 10 days of 2008, there was a <a href="http://www.verge-rpg.com/boards/display_thread.php?id=132605">HoV contest at verge-rpg.com</a>.  Some of the mightiest hearts and minds in all of vergedom conglomerated to form a game the likes of which have totally been seen before but that they wanted to make nonetheless.</p>
<p>We came up with: <a href="../files/gruedorf_challenge/060/Dial%20%27M%27%20for%20MacGuffin.zip">Dial &#8216;M&#8217; for MacGuffin</a>, a Zelda-style top-down action adventure game which pits the mettle of a Dashing Chap (you) against the evil Lord Malefact, who has locked the doors of the whole village just before teatime.</p>
<p><a href="http://www.verge-rpg.com/boards/display_thread.php?id=132670">We lost</a>.</p>
<p>Some would blame a world not ready for such a bold new form of art.  Some would blame the lack of even a single boss fight.  Some would blame the shoddy hit model for attacking.</p>
<p>In the end, I blame the fact that <a href="http://ziniz.music.googlepages.com/mademoiselle.zip">CrazyAsianGamer made a helluva good game on his own</a>.</p>
<p>Well, that, and the fact that <a href="http://www.gearleaf.com/">my arch-nemesis Kildorf</a> was the head Judge.</div>
<h3>Masters</h3>
<p>Hyptosis made a mighty amount of art, only a fraction of which we got to add gameplay to in the 10 days.  He had 4 more gorgeous overworld areas laid out.  If this was a 20 day compo, we could&#8217;ve filled it up as we were to the content-fleshing-out portion and each dungeon seemed to take about 2 days of implementation and testing.  Alas.</p>
<p>Ustor helped in a pinch with the occasional observation and some last minute scripting.  His assistance was appreciated.</p>
<p>Gayo came to bat designing puzzles and dungeon layouts, filling up our team&#8217;s google site with a lot of information.  He&#8217;s also to blame for the warp tile puzzle in the dungeon, so you should send your hate mail to him.</p>
<p>most of my time was spent working on the systems coding: entity handling, collision detection, goodie pooping, tools, destructable terrain, etc.  There&#8217;s still some work to do, I think.  The l;ast two days were spent making the dungeon work nice.  Sadly we didn&#8217;t have enough time to get multiple dungeons in, but this game was/is fun enough and far enough along to deserve some more attention.</p>
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		<item>
		<title>Captain M</title>
		<link>http://www.egometry.com/gruedorf/captain-m/</link>
		<comments>http://www.egometry.com/gruedorf/captain-m/#comments</comments>
		<pubDate>Wed, 24 Dec 2008 08:11:00 +0000</pubDate>
		<dc:creator>mcgrue</dc:creator>
				<category><![CDATA[Gruedorf]]></category>
		<category><![CDATA[m]]></category>
		<category><![CDATA[verge]]></category>
		<category><![CDATA[zelda]]></category>

		<guid isPermaLink="false">http://www.egometry.com/?p=361</guid>
		<description><![CDATA[For the first time since 2001, I&#8217;m taking place in a verge compo. I&#8217;m on a team with Gayo, Zathras, Hyptosis, and Ustor, and we&#8217;re Making an M-game. Hopefully this will get the Zeldalike urges out of my system. We&#8217;ve got a walk&#8217;n'slash demo at this point, several chrs, a massive amount of raw mapwork, [...]]]></description>
			<content:encoded><![CDATA[<p>For the first time since 2001, I&#8217;m taking place in a <a href="http://beta.verge-rpg.com/forums/news/240hov-how-about-m-has-begun">verge compo</a>.</p>
<p>I&#8217;m on a team with Gayo, <a href="http://zath.org/">Zathras</a>, <a href="http://lorestrome.com">Hyptosis</a>, and <a href="http://wundermint.com">Ustor</a>, and we&#8217;re Making an M-game.  Hopefully this will get the Zeldalike urges out of my system.</p>
<p>We&#8217;ve got a walk&#8217;n'slash demo at this point, several chrs, a massive amount of raw mapwork, and music engaged.  Still left to do are the tool scripts, the actual map-scripting, and playtesting.  We&#8217;re on schedule for now, but I&#8217;d like to be ahead of schedule just because tragedy can strike at any moment.</p>
<p>Tragedy is a ninja, see&#8230;</p>
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