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	<title>Ben McGraw's Egometry &#187; zathras</title>
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	<description>cogito ergo stfu</description>
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		<title>A little sprite music.</title>
		<link>http://www.egometry.com/gruedorf/a-little-sprite-music/</link>
		<comments>http://www.egometry.com/gruedorf/a-little-sprite-music/#comments</comments>
		<pubDate>Mon, 28 Jan 2008 02:36:43 +0000</pubDate>
		<dc:creator>mcgrue</dc:creator>
				<category><![CDATA[Gruedorf]]></category>
		<category><![CDATA[astrad]]></category>
		<category><![CDATA[sprite]]></category>
		<category><![CDATA[zathras]]></category>

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		<description><![CDATA[Gruedorf: A little sprite music. Spritastic! A bit more work on Erikk has come into being. I spend way too much time on someone so monochromatic, but what can I say? I&#8217;m gay for the little guy. I&#8217;m also showing the now lower contrast tanata-hair to people. Y&#8217;all seemed to disagree with the previous version, [...]]]></description>
			<content:encoded><![CDATA[<h3>Gruedorf: A little sprite music.</h3>
<p>
<div style="float: right; padding: 4px; margin: 4px;">
<img src=/files/gruedorf_challenge/016/erikk-down.gif width=54 height=96><img src=/files/gruedorf_challenge/016/erikk-left.gif width=54 height=96><img src=/files/gruedorf_challenge/016/erikk-right.gif width=54 height=96><br />
<br />
<img src=/files/gruedorf_challenge/016/tanata-down2.gif width=48 height=96><img src=/files/gruedorf_challenge/016/tanata-up2.gif width=48 height=96><br />
	<span style="color: silver; font-size: -1;"><br />
<br />Spritastic!</span></div>
<p>A bit more work on Erikk has come into being.  I spend way too much time on someone so monochromatic, but what can I say?  I&#8217;m gay for the little guy.
</p>
<p>I&#8217;m also showing the now lower contrast tanata-hair to people.  Y&#8217;all seemed to disagree with the previous version, so I&#8217;m getting a feeler for this new one.</p>
<h3>Some random pimping of friends!</h3>
<p>
<div style="float: left; padding: 4px; margin: 4px;">
<a target=_new href=http://www.vgmix.com/members/1057/audio.php><img src=/files/gruedorf_challenge/016/zath.gif></a><br />
<span style="color: silver; font-size: -1;"><br />
<br />Doctor Zath to medbay&#8230;<br />Doctor Zath, medbay?</span></div>
<p>On a wonderful side note, the Astrad&#8217;s illustrious master maestro, <a href=http://zath.org target=_new>Matthew Steele</a> has released a video game remix of the always awesome <a target=_new href=http://www.vgmix.com/members/1057/audio.php>System Shock 2&#8242;s Deck 4 theme</a>.  System Shock 2 is home to the fiendish SHODAN, of which GLADoS is a passive-aggressive knock-off&#8230; if an awesome entity in of her own murderous cake-loving right.</p>
<p>&#8230;</p>
<p><a target=_new href=http://www.vgmix.com/members/1057/audio.php>Go here to hear the tune!  Also vote for it!</a></p>
<h3>Sweet sixteen.</h3>
<p>Sixteenth update, revision 33 for the svn repo. <a href=http://www.verge-rpg.com/svn/sots/>http://www.verge-rpg.com/svn/sots/</a>.  I still don&#8217;t have internet at home.  What&#8217;s up with <i>that</i>?</p>
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		<title>The Rendtest Cometh.</title>
		<link>http://www.egometry.com/egometry/the-rendtest-cometh/</link>
		<comments>http://www.egometry.com/egometry/the-rendtest-cometh/#comments</comments>
		<pubDate>Sun, 21 Oct 2007 18:53:18 +0000</pubDate>
		<dc:creator>mcgrue</dc:creator>
				<category><![CDATA[egometry]]></category>
		<category><![CDATA[astrad]]></category>
		<category><![CDATA[mcgrender]]></category>
		<category><![CDATA[zathras]]></category>

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		<description><![CDATA[The Rendtest Cometh. &#8230;and technology! It&#8217;s that time again, entry 002 into the gruedorf challenge. Things have picked up in this challenge, with ragamuffin me-tooers joining left and right. Of course&#8230; none of them get top billing because they are neither &#8216;grue nor &#8216;dorf. Or using verge, for that matter. Tsk, tsk. Well&#8230; maybe we [...]]]></description>
			<content:encoded><![CDATA[<h3>The Rendtest Cometh.</h3>
<p>
<div style="float: right; padding: 4px; margin: 4px;"><img src=/files/gruedorf_challenge/002/2007-10-21_0_science!.png alt="Castle Alden has so many bubbling flasks it could pass for Castle Aldenstein."><br /><span style="color: silver; font-size: -1;">&#8230;and technology!</span></div>
<p>It&#8217;s that time again, entry 002 into the gruedorf challenge.  Things have picked up in this challenge, with ragamuffin me-tooers joining left and right.  Of course&#8230; none of them get top billing because they are neither &#8216;grue nor &#8216;dorf.  Or using verge, for that matter.  Tsk, tsk. Well&#8230; maybe we could make it the Gruedorf Code Challenge, since <a href=http://codesgame.3host.biz/wordpress/ target=_new>Code</a> totally is using verge, and he has a suitably confusing nick.  I guess to disambiguate we&#8217;d then have to make it the GrueDorf-Code Code Challenge.  You know.  For that ironic sort of disambiguation.</p>
<p>But I digress.</p>
<p>
<div style="float: left; padding: 4px; margin: 4px;"><img src=/files/gruedorf_challenge/002/2007-10-21_1_rendtest.png alt="Debug statements as eyecandy.  Consider this the gameart equivalent of brutalism."><br /><span style="color: silver; font-size: -1;">that slime is totally from sully.  Thank Overkill.</span></div>
<p>My current update is a few hours of work into improving and debugging my vc-based Render Engine, lovingly known as the McGrender Engine.  Currently in it&#8217;s 5th version (#4 is in the current build of Sully), it allows for custom auto-animated sprites, static images, or &#8220;roll your own&#8221; functions (ie, Callfuncs that get triggered when they&#8217;re up on the stack).  All this is put into layer functionality so you can turn on/off layers as needed, and, say, render fancy effects between your background and your sprites, or just effect the PC sprite layer while not touching the enemy sprite layer.  Etc.</p>
<p>Also in here is bubbling click items.  Any image on in the McGrender system can be given clickable properties with a bubble-down effect: that is, if you had three clickable items layered on top of each other, you&#8217;d only activate the topmost visible clickable item.</p>
<p>The most notable virtue of the McGrender System in this demo is it&#8217;s automoving feature&#8230; which, as trivial as it is, is the reason I made mk I a few years ago.  I just wanted to throw a sprite that, while animating, would move it&#8217;s location at an even rate without me having to worry about it after setting it.  Unfortunately, non-linear movements presently need a custom function (whereas an OOP system could have some custom, but more reusable, implementation of the &#8220;Hey, I move in some way!&#8221; concept), but that&#8217;s fine.</p>
<p>Another small, but handy, feature that lets this bitch be largely hassle-free in keeping itself moving is the optional &#8220;OnStopMoving&#8221; callback function.  You can see this in effect in the demo with the close-button&#8217;s movement.  Everytime it stops, the rebounceX() function is called setting new destination coordinates and sending it on it&#8217;s merry way.</p>
<h3>Instructions for seeing this in action</h3>
<p>Okay, if it wasn&#8217;t apparent from the screenshots, talking to any of the flasks in the first room will start you into the rendertest demo.  For the interested, the pertinent code is all in ./vc/rend/ with the mcgrender.vc and sprite.vc being the &#8220;system&#8221; files, and test_render.vc being the implementation of this demo (ignore general.vc in that dir&#8230; that was me being laaaazy).</p>
<p>once you&#8217;re in the demo, you can click on the slime to watch a demo of the sprite-autohandler (changing from &#8220;idle&#8221; to &#8220;death&#8221;) being triggered by the clickable feature, and clicking on the floating winXP &#8220;X&#8221; will stop the render engine demo, whereupon you can talk to a flask ans start it over.  Exciting!</p>
<p><a href=/files/gruedorf_challenge/002/sots_2007-10-21_002.rar>Click here to download the second Gruedorf release of Saga of the Stars/The Astrad</a>.  You&#8217;ll be glad you did&#8230; probably!</p>
<h3>One last thing: new music!</h3>
<p>Zathras was inspired to make the fourth major revision to Castle Alden&#8217;s music, which is far and away the best version to date.  It&#8217;s much more soothing and gentle on the ears, and has a lot more in common with both Onam&#8217;s Theme and Amin&#8217;s theme.  Nice!  You can also check out <a href=http://www.zath.org target=_new>Zathras/Matthew Steele&#8217;s Homepage at the newly minted zath.org</a>.  Good times.</p>
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