I was in the middle of writing a big post on my 7-year-long involvement with the upcoming indie RPG Dungeons of Dredmor by Gaslamp Games…but then my browser crashed and wordpress doesn’t save drafts as you write them like everything by google does.
Screw you, wordpress.
I’ll put the history post in later.
Anyways: for this week’s Gruedorf I’ve been beta-testing a lot.
This is actually work-ish, but I am enjoying the game. I’m also filing a lot of bugs and making vaguely Executive Producerish suggestions like “screw balance, it was more fun when you got cool shit faster, and it didn’t make it easier per se.”
Yeah, I say balance is for losers. I just wanna feel like a badass when I play games.
At the all-night SHDH last weekend I added more tools to the mix and started in on some necessary helper functionality, most important of which is the ability to add items to your inventory programatically. (previously your starting inventory was only in the markup, and items could only be converted, never created.)
Next up is base item spawning (an unending supply of rocks, water, and cats!) and a trashbin.
https://github.com/mcgrue/Harvest-Soul to check out the goods.